This is a  prototyping project to test various AI system integration and system settings. 

WASD = Movement Direction
SHIFT = Sprint
Space Bar = Jump  (Also used to climb stairs of tower)
MOUSE = Look Direction
C = Crouch
Q = Roll
E = Pick Up Item
R = Reload
Arrow Keys = Switch Weapons
Left Click = Attack (or Fire if AIMING)
Right Click = AIM

Added hard coded restrictions to prevent AIs from climbing tower.  Some of the AI agents are back to their old trick of not rendering their meshes. This bug is still completely unidentifiable in any of the code and we are not able to even determine how this is occuring at this point. 

Made withUnity
Tagsai, factions

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